#ifndef __FXC_COMPILE_HLSL__
#define __FXC_COMPILE_HLSL__

#ifndef CFXLIBRARY_COMPILE

#define NbBones 0
#define NbBonesPerVertex 0
#define NbUVSets 2

#define BlurMethod 0
#define PostFinal 1
#define GlowAssembly 0
#define RemoveLowLuminance 1
#define GlowGlobal 0
#define Gutter 0

#define HasBaseMap 1
#define HasGlossMap 1
#define HasGlowMap 1
#define HasShaderMap0 1
#define HasShaderMap1 1
#define HasShaderMap2 1
#define HasShaderMap3 1
#define HasShaderMap4 1
#define HasShaderMap5 1
#define HasShaderMap6 1
#define HasShaderMap7 1
#define HasVertexColor 1
#define HasBT 1

#define HasBaseMapTransform 1

#define HasInstanceScale 1

#define Shadows 1
#define ENABLE_SHADOW 1

#define HasAlphaTest 1

/*
#define ShowDiffuseMap 0
#define ShowNormalMap 0
#define ShowSpecMap 0
#define ShowGlowMap 0
#define ShowCubeMap 0
#define ShowDiffuseLighting 0
#define ShowSpecularLighting 0
*/
#define IgnoreNormalMap 0
#define IgnoreShadows 0

#define DepthWrite 1
#define DepthRead 1

#define UseMultipleRenderTarget 2

#endif

#endif // __FXC_COMPILE_HLSL__
